
Description
Features demonstration / quick tutorial video: https://youtu.be/-Koi6tFwJ7M
Demo level with traffic preview: https://youtu.be/cL5JC1uSvog
This Blueprint allows you to use included, or your own meshes to quickly add road infrastructure to your project. It can be used to easily create flexible roads, bridges and train tracks.
Update Log:
Mar 06 '24: New Road Tools Widget with numerous workflow enhancements! New Bake Roads Tool, bug fixes
Oct 27 '23: Code refactoring, new intersection blueprint, a simple fence blueprint, a controllable vehicle blueprint, bug fixes and optimizations
Feb 07 '23: A code rewrite that achieved a 60x-performance boost! (Only applies to UE v5.0 or lower due to a bug in more recent engine versions)
Nov 29 '22: Overhaul Landscape Deformation category, Material Overrides
May 13 '22: Add support for World Composition
...
3/12/2019: new major update: Lot's of new stuff (forum post)
Big Feature Update Is Here!
New Features Have Been Added:
- Seamless landscape integration
- Per spline point width scaling is supported
- Replace specific road sections
- Several road generation methods
- Add extra spline meshes to road
- Add extra static meshes to road
- Stack custom segments with different length together
- New mesh assets
- New textures
- Neat grass material
- New Traffic Spawner and Vehicle blueprints
- Customizable traffic properties(min/max speed, number of cars/lanes etc.)
- Vehicle can follow an array of roads
- A simple fence blueprint
- A controllable wheeled vehicle blueprint with 2 camera views
This update is backwards compatible. Please make a backup of your project before upgrading.
Tutorial link: https://github.com/manekinekodesu/SnappyRoadsBlueprintTool/wiki/Basic-Tutorial:-Creating-a-simple-road-network
Support thread: https://forums.unrealengine.com/t/snappy-roads-blueprint-tool-announce-and-support-thread/109997