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Medium 1 für Eintrag Zombie AI Behaviour (Support Multiplayer)

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Integration with Resident Horror V1

Bring your undead world to life with Zombie AI Behavior, a powerful and modular AI solution designed for both single-player and multiplayer projects in Unreal Engine. Whether you're creating a survival horror game or an open-world apocalypse, this system provides a drag-and-drop setup that gets you up and running in minutes — no complex coding required.

With full control over zombie behavior, states, senses, and spawning systems, this asset gives you the flexibility to build exactly the zombie experience you want.

🧠 Key Features:

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✅ Core AI System (Behavior Tree + Blueprints).

✔️ Fully compatible with Single-player and Multiplayer.

👁️ Sight System – Zombies will visually detect and track the player.

👂 Hearing System – Zombies react to noises like thrown or falling objects and whistles.

🧠 AI Behavior Tree – Clean, extendable logic for advanced behavior.

🧊 Stun Mechanic – Temporarily stop zombies from chasing or attacking.

🧭 Easy customization from the Details Panel – Adjust speed, damage, health, and more.

Zombie Features:

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🎭 Change Movement States: Walk, Run, Crawl.

🍖 Enable/Disable Eating Mode.

🔊 Add unlimited custom SFX for idle, scream, or attack sounds.

💥 Toggle Destroy on Death.

🔁 Enable Patrol Mode with custom paths.

😱 Includes a unique Screamer Zombie that attracts hordes with a loud cry.

Spawner System:

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  • Easily control spawn behavior with:

  • Movement State (Walk, Run, Crawl, or Random)

  • Screamer toggle (Enable, Disable, Random)

  • Patrol toggle (Enable, Disable, Random)

  • Eating Mode toggle (Enable, Disable, Random)

  • Destroy on Death toggle (Enable, Disable, Random)

  • Add multiple zombie models

  • Set the number of zombies and spawn timer.

📧Feel free to contact us via Email if you have any questions or suggestions.

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