
설명
Use the Grapple Component to create interaction sequences between different characters. For example:
Throws
Finishing moves
Revive animations
Any other cinematic sequences.
During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.
The Grapple Component has built-in replication and supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.
Looking for animations to use with the Grapple Component? Check out my new Paired Suplex Wrestling Animations !
Documentation - Tutorials - Content Examples Video/Playable -Discord
For more information, please contact [email protected].
This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.






