
Description
Drop a stocky dwarven blacksmith straight into Unreal or Unity. Braided red beard, leather apron, heavy bracers, rigged and game-ready for RPG, tavern and forge scenes. A baked AO map deepens the contact shadows.
Technical
- Triangles: 4,898
- Vertices: 2,453
- Formats: FBX (binary), GLB, OBJ
- PBR (metalness workflow): albedo, normal, roughness, metallic, baked ambient occlusion
- Baked AO for deeper contact shadows
- LOD1 (~2448 tris) and LOD2 (~1224 tris) meshes included
- UVs: unwrapped, non-overlapping
- Real-world scale: 1.4 m tall (1 m = 100 Unreal units), pivot at feet-center
- Rigged with skeleton and skin weights, not animated
This dwarven blacksmith was built AI-assisted, image-to-3D with Tripo P1 from a Nano Banana Pro concept, rigged with Tripo auto-rig, then cleaned, scaled, given a baked AO map and rendered by hand in Blender. The preview images are real Blender renders, not AI pictures.







