
説明
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Painted Metal - Peeling Effect Material (.sbsar)
This material simulates the weathered, peeled paint effect on metal surfaces, perfect for creating realistic, worn-down industrial objects, vehicles, or environments.It is designed to mimic real-world metal surfaces that have suffered from prolonged exposure to the elements, causing the paint to peel and expose the bare metal underneath.
Your feedback is important for us to improve ourselves. If you have any questions, you can always contact us via Discord.
Key Features:
Peeling Amount Control: Adjust the amount of peeling to simulate different levels of weathering or wear.
Detailed Texture: High-resolution maps for normal and base color to provide a realistic surface.
Dynamic Customization: Use the material’s parameters to control various aspects of peeling and age, perfect for both static and animated objects.
Versatile Application: Ideal for various environments like abandoned factories, old machinery, vehicles, and more.
.sbsar Format: The material is provided in the .sbsar format, compatible with Substance and Unreal Engine. This allows for easy parameter control and customization.
This material works seamlessly with Unreal Engine’s Substance plugin, allowing you to quickly integrate and adjust parameters like peeling intensity and age.
What is an SBSAR File?
The SBSAR file included in this project is a dynamic material with adjustable parameters. You can easily modify settings like color, roughness, and details to fit your scene.
How to Use It?
To use it inside Unreal Engine, you need to install the Substance 3D Plugin.You can download the plugin for free here: https://www.fab.com/listings/292bb370-f146-4d1e-89c2-afbdb26cea6b
After installing the plugin, simply import the SBSAR file from this project into your Unreal project.You can then tweak the material parameters and apply them to your scene as needed.

