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Media 1 for listing SceneTextureForUMG

Description

Bake SceneTextures so that they can be used for UI materials.

Youtube tutorial video: link

Bilibili tutorial video: link

Features:

  • Support five types of most useful SceneTextures: SceneColor、SceneDepth、CustomDepth、CustomStencil(UE5.2 or later), FinalColor.

  • Provide "SceneTexture For UMG" material node.

  • Enable/Disable SceneTextures for UMG in Project Settings.

  • Enable/Disable SceneTextures for UMG in Blueprint.

  • Demo level included for an example of integration.

Code Modules:

  •  SceneTextureForUMG- Runtime

Number of Blueprints: 4

Number of C++ Classes: 12

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32,

Precautions before buying:

  • SceneDepth and CustomDepth is single channel, so your need to use "Mask(R)" in materials.

  • SceneColor is the color before postprocessing, and FinalColor is the color after postprocessing.

  • FinalColor only works at runtime, and sometimes you need to convert it from sRGB to Linear.

  • Please only enable the SceneTextures in need for your projects, as the enabled SceneTextures will be refreshed every frame.

  • If you want to apply SceneTextures for fonts, see my another plugin "See Through Text"

  • Currently only works on PC. VR and mobile platforms are not supported, as they have different render pipelines.

Included formats