
Description
Features:
Custom thumbnails for assets in the Content Browser
Paste an image from anywhere into thumbnails
Take screenshots directly in Unreal Engine
Configure screenshot program
Configure thumbnail quality
Configure shortcuts for pasting thumbnails and taking screenshots
❌ Unsupported asset types (you cannot customize the thumbnail for these assets):
2dArrayRenderTarget
AimOffset
AimOffset1D
AnimBlueprint
AnimComposite
AnimMontage
BlendSpace
BlendSpace1D
CameraAnimationSequence
CanvasRenderTarget
ControlRigBlueprint
CubeRenderTarget
CurveBase
CurveLinearColorAtlas
GeometryCollection
IKRetargeter
IKRig
LevelSequence
Material
MaterialFunction
MaterialFunctionInstance
MaterialInstanceConstant
MaterialLayer
MaterialLayerBlend
MaterialLayerBlendInstance
MaterialLayerInstance
MediaTexture
PaperFlipbook
PaperSprite
PaperTileSet
ParticleSystem
PhysicsAsset
RenderTarget
SlateBrush
TemplateSequence
Texture2DArray
TextureCubeArray
VolumeRenderTarget
VolumeTexture
⚠️ Partially supported asset types (you can customize the thumbnail for these assets, but under some conditions):
NiagaraEmitter
Pressing the thumbnail button in the Niagara editor will override the thumbnail
Lower thumbnail resolution
WidgetBlueprint
Lower thumbnail resolution
Actor
Character
EditorUtility
GameMode
LightWeightInstanceManager
Pawn
PlayerController
Adding a shape (cube, mesh, ...) in the blueprint will override the thumbnail with a 3D preview
✅ Supported asset types (you can fully customze the thumbnail for these assets):
ActorComponentBlueprint
ActorFoliage
AnimationCompressionLibraryDatabase
AnimationSharingSetup
AnimBoneCompressionSettings
AnimCurveCompressionSettings
AnimLayerInterface
AudioBus
AudioSynesthesiaNRT
AudioSynesthesiaNRTSettings
AudioSynesthesiaSettings
BehaviorTree
BlackboardData
CameraAsset
CameraMode
ChaosCacheCollection
ChaosSolver
CompositeCurveTable
CompositeDataTable
ControlRigShapeLibrary
CurveTable
DataAsset
DataflowAsset
DataLayer
DataTable
DialogueVoice
DialogueWave
EditorUtilityWidgetBlueprint
EndpointSubmix
Enumeration
EnvQuery
FileMediaSource
Font
ForceFeedbackAttenuation
ForceFeedbackEffect
FunctionLibrary
GeometryCollectionCache
HapticFeedbackEffect_Buffer
HapticFeedbackEffect_Curve
HapticFeedbackEffect_SoundWave
HODLayer
ImgMediaSource
InputAction
InputMappingContext
InterchangeBlueprintPipelineBase
InterchangeImportTestPlan
InterchangePipelineBase
Interface
LandscapeGrassType
LandscapeLayerInfoObject
Level
LevelVariantSets
MacroLibrary
MaterialParameterCollection
MediaPlayer
MediaPlaylist
MetaSoundPatch
MetaSoundSource
MirrorDataTable
ModularSynthPresetBank
MonoWaveTableSynthPreset
NeuralProfile
NiagaraAssetTagDefinitions
NiagaraDataChannelAsset
NiagaraEffectType
NiagaraFunctionScript
NiagaraModuleScript
NiagaraParameterCollection
NiagaraParameterCollectionInstance
NiagaraScript
NiagaraSimCache
NiagaraSystem
NiagaraValidationRuleSet
ObjectBlueprint
ObjectLibrary
ObjectMixerFilter
PaperTileMap
PhysicalMaterial
PhysicalMaterialMask
PlatformMediaSource
PlayerMappableInputConfig
PoseAsset
PreviewMeshCollection
ResonanceAudioReverbPluginPreset
ResonanceAudioSpatializationSourceSettings
ReverbEffect
RuntimeVirtualTexture
SceneComponentBlueprint
SlateVectorArtData
SlateWidgetStyle
SoundAttenuation
SoundClass
SoundConcurrency
SoundCue
SoundEffectSourcePreset
SoundEffectSourcePresetChain
SoundEffectSubmixPreset
SoundfieldEndpointSubmix
SoundfieldSubmix
SoundMix
SoundSourceBus
SoundSubmix
SpecularProfile
StaticMeshFoliage
StreamMediaSource
StringTable
Structure
SubsurfaceProfile
SubUVAnimation
ToolPreset
TouchInterface
VariableFrameStrippingSettings
WaveTableBank
Included formats
- versions