Skip to content
Media 1 for listing Quick Thumbnail

Description

Features:

  •  Custom thumbnails for assets in the Content Browser

  •  Paste an image from anywhere into thumbnails

  •  Take screenshots directly in Unreal Engine

  • Configure screenshot program

  • Configure thumbnail quality

  • Configure shortcuts for pasting thumbnails and taking screenshots

❌ Unsupported asset types (you cannot customize the thumbnail for these assets):

  • 2dArrayRenderTarget

  • AimOffset

  • AimOffset1D

  • AnimBlueprint

  • AnimComposite

  • AnimMontage

  • BlendSpace

  • BlendSpace1D

  • CameraAnimationSequence

  • CanvasRenderTarget

  • ControlRigBlueprint

  • CubeRenderTarget

  • CurveBase

  • CurveLinearColorAtlas

  • GeometryCollection

  • IKRetargeter

  • IKRig

  • LevelSequence

  • Material

  • MaterialFunction

  • MaterialFunctionInstance

  • MaterialInstanceConstant

  • MaterialLayer

  • MaterialLayerBlend

  • MaterialLayerBlendInstance

  • MaterialLayerInstance

  • MediaTexture

  • PaperFlipbook

  • PaperSprite

  • PaperTileSet

  • ParticleSystem

  • PhysicsAsset

  • RenderTarget

  • SlateBrush

  • TemplateSequence

  • Texture2DArray

  • TextureCubeArray

  • VolumeRenderTarget

  • VolumeTexture

⚠️ Partially supported asset types (you can customize the thumbnail for these assets, but under some conditions):

  • NiagaraEmitter

  • Pressing the thumbnail button in the Niagara editor will override the thumbnail

  • Lower thumbnail resolution

  • WidgetBlueprint

  • Lower thumbnail resolution

  • Actor

  • Character

  • EditorUtility

  • GameMode

  • LightWeightInstanceManager

  • Pawn

  • PlayerController

  • Adding a shape (cube, mesh, ...) in the blueprint will override the thumbnail with a 3D preview

✅ Supported asset types (you can fully customze the thumbnail for these assets):

  • ActorComponentBlueprint

  • ActorFoliage

  • AnimationCompressionLibraryDatabase

  • AnimationSharingSetup

  • AnimBoneCompressionSettings

  • AnimCurveCompressionSettings

  • AnimLayerInterface

  • AudioBus

  • AudioSynesthesiaNRT

  • AudioSynesthesiaNRTSettings

  • AudioSynesthesiaSettings

  • BehaviorTree

  • BlackboardData

  • CameraAsset

  • CameraMode

  • ChaosCacheCollection

  • ChaosSolver

  • CompositeCurveTable

  • CompositeDataTable

  • ControlRigShapeLibrary

  • CurveTable

  • DataAsset

  • DataflowAsset

  • DataLayer

  • DataTable

  • DialogueVoice

  • DialogueWave

  • EditorUtilityWidgetBlueprint

  • EndpointSubmix

  • Enumeration

  • EnvQuery

  • FileMediaSource

  • Font

  • ForceFeedbackAttenuation

  • ForceFeedbackEffect

  • FunctionLibrary

  • GeometryCollectionCache

  • HapticFeedbackEffect_Buffer

  • HapticFeedbackEffect_Curve

  • HapticFeedbackEffect_SoundWave

  • HODLayer

  • ImgMediaSource

  • InputAction

  • InputMappingContext

  • InterchangeBlueprintPipelineBase

  • InterchangeImportTestPlan

  • InterchangePipelineBase

  • Interface

  • LandscapeGrassType

  • LandscapeLayerInfoObject

  • Level

  • LevelVariantSets

  • MacroLibrary

  • MaterialParameterCollection

  • MediaPlayer

  • MediaPlaylist

  • MetaSoundPatch

  • MetaSoundSource

  • MirrorDataTable

  • ModularSynthPresetBank

  • MonoWaveTableSynthPreset

  • NeuralProfile

  • NiagaraAssetTagDefinitions

  • NiagaraDataChannelAsset

  • NiagaraEffectType

  • NiagaraFunctionScript

  • NiagaraModuleScript

  • NiagaraParameterCollection

  • NiagaraParameterCollectionInstance

  • NiagaraScript

  • NiagaraSimCache

  • NiagaraSystem

  • NiagaraValidationRuleSet

  • ObjectBlueprint

  • ObjectLibrary

  • ObjectMixerFilter

  • PaperTileMap

  • PhysicalMaterial

  • PhysicalMaterialMask

  • PlatformMediaSource

  • PlayerMappableInputConfig

  • PoseAsset

  • PreviewMeshCollection

  • ResonanceAudioReverbPluginPreset

  • ResonanceAudioSpatializationSourceSettings

  • ReverbEffect

  • RuntimeVirtualTexture

  • SceneComponentBlueprint

  • SlateVectorArtData

  • SlateWidgetStyle

  • SoundAttenuation

  • SoundClass

  • SoundConcurrency

  • SoundCue

  • SoundEffectSourcePreset

  • SoundEffectSourcePresetChain

  • SoundEffectSubmixPreset

  • SoundfieldEndpointSubmix

  • SoundfieldSubmix

  • SoundMix

  • SoundSourceBus

  • SoundSubmix

  • SpecularProfile

  • StaticMeshFoliage

  • StreamMediaSource

  • StringTable

  • Structure

  • SubsurfaceProfile

  • SubUVAnimation

  • ToolPreset

  • TouchInterface

  • VariableFrameStrippingSettings

  • WaveTableBank

Included formats

  • logo of Unreal Engine format