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Niagara UI Primer 제품 등록을 위한 미디어 1개

설명

DOCUMENTATION

Primer Niagara UI renders Niagara particle systems directly into UMG via Slate MakeCustomVerts.

  • At Editor Time

  • At Runtime

Author the effect in Niagara, drop a widget in, done:

  • Drop in the widget

  • Assign a Niagara System

  • Setup and Animate View Transform

  • Hit play!

A faithful Niagara-to-UMG bridge: no render targets, no Scene Capture, no extra composited pass.

CORE FEATURES

  • Direct Niagara-to-Slate vertex translation

  • Sprite and Ribbon renderer translator pattern, add more yourself

  • Automatic mouse-to-Niagara-space tracking, live in the Designer canvas

  • Per-widget Dynamic Material Instances with source-to-UI material remapping

  • Data Asset View Transform setup (allows runtime tweaking of view for easy setup)

  • Editor-only live Designer preview

  • Debug overlay and ribbon bucketing stats log

  • Demo level with sample widget and effects

  • Bonus material based effects

How To
  • Drop a Primer Particle Widget into a UMG widget blueprint

  • Assign a Niagara System and Widget Size

  • Adjust Render Scale / View Transform to frame the effect

  • Activate / Deactivate / Set Niagara Paused from Blueprint

Use Cases
  • Animated UMG buttons and hover effects driven by real Niagara systems

  • Cursor-following particle effects in menus and HUDs

  • Decorative UI flourishes without a SceneCapture pass

  • Reusing existing world-space Niagara art directly in UI

PRIMERS

Part of the Primer series, this plugin prioritizes clarity, control, and practical workflows.

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