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Multiplayer Footstep System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐Ÿ“Œ Overview

The Multiplayer Footstep System brings immersive, synchronized footstep sounds to your Unreal Engine 5 game. Sounds are distance-based, surface-aware, and fully replicated across multiplayer sessions, flexible to expand.

| ๐ŸŽฅ Showcase Video
|๐Ÿ‘ฃ Add More Surface
|๐Ÿ“– Documentation
|๐Ÿ’ฌ Discord
| ๐Ÿ“บ Implementation Video

โš™๏ธ Features

  • ๐Ÿ‘ฃ Distance-Based Sound 

 Other players hear footstep sounds louder when nearby and quieter when farther away

  • ๐ŸŒ Surface Detection

Plays different footstep sounds depending on the ground type โ€” includes Concrete, Grass, Wood, Metal, Water, Snow by default.

  • โž• Easily Add More Surfaces

Detailed documentation shows how to add custom surfaces (e.g., Sand, Ice, Gravel) and assign unique sounds in just a few steps.

  • ๐Ÿ”Š Fully Multiplayer Replicated

Replicated in multiplayer so other players hear footsteps with distance-based volume.

  • โš™๏ธ Blueprint-Based & Easy to Integrate

Clean Blueprint system โ€” drag & drop into any character.

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