์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
HKH SAVIOR - Auto Save Game System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

[ SAVIOR โ€“ Next-Gen Save System ]


The ultimate C++ save/load framework for Unreal Engine. Fast. Flexible. Reliable. No spaghetti.

This is the branded version of Bruno's renowned and widely known multi-threaded save-game system **

**(Bruno is a member of HKH and retains full IP of his creations)


Battle-Tested Save-Game System

Savior is a powerful, production-ready save/load plugin for Unreal Engine that eliminates the hassle of property micromanagement and serialization headaches.


Built entirely in C++, Savior exposes a highly granular and flexible API to Unreal Engineโ€™s Blueprint system, empowering developers to implement robust save/load functionality, auto-respawn logic, UI/UX enhancements, and system configurationโ€”entirely through C++ or Blueprints.


---


๐Ÿ”ฅ Key Features


Zero Blueprint Spaghetti:

Save and load directly from simple Blueprint nodes. Just tag your variables with `SaveGame`, and youโ€™re done.

  • Version-Safe Saves: Add or remove properties without corrupting old save files.

  • Procedural Actor Support: Respawn runtime actors with full state restoration using SGUIDs.

  • HUD & Load Screen System: Built-in slot selector UI and progress bars โ€” no coding required.

  • Threaded Performance: Multi-threaded serialization ensures minimal hitches, even on large projects.

  • C++ & Blueprint API: Full support for native classes and Blueprint workflows.

  • Safe Data Handling: Auto-detection of destroyed actors, layered hierarchy saving, and customizable scope filtering.


---


๐Ÿ‘จโ€๐Ÿ’ป Who Itโ€™s For


  • Indie developers seeking a stable, expandable save system

  • Studios building complex games with procedural content

  • Unreal developers needing faster alternatives to GAS-style serialization


---


๐Ÿง  Technical Details


>> Works out of the box with any Blueprint or C++ project.

>> Includes slot-based saving, asynchronous I/O, level-specific saves, and support for:


  •   Components

  •   Dynamic Materials

  •   AI Blackboards

  •   Chaos Geometry

  •   Game Features and Data Layers


---


๐Ÿ“ฆ Bonus


  • Sample UIs for slot management and save/load confirmation

  • Full documentation with step-by-step guides

  • Blueprint examples and SGUID integration templates


---


Stop fighting the engine โ€” let Savior handle your saves.

๐Ÿ’พ Grab it now and give your game a memory!


---

๐Ÿ‘‰ JOIN OUR DISCORD SERVER!

ํฌํ•จ๋œ ํฌ๋งท