
Descrizione
Auto Texture Tiling Pro is a material function that handles tiling automatically by recalculating UVs based on your mesh's world-space scale in the Level Editor. It reads scaling data directly from the instance, so the same material keeps texel density consistent whether your wall is two meters or twenty. Environment artists working with modular kits can place, duplicate, and scale freely, walls, floors, props, without stretched textures or hunting down per-instance parameters. One material covers every variation. No UV reworks, no unique material variants, no pipeline friction.
Scale anything. Tile nothing.
Get started for free:
• Read our documentation on GitBook.
• Watch our YouTube tutorials for setup, integration, and customization.
• Join our Discord for community support and discussion.
• Reach out by email for support, purchase concerns, or refund requests.
Stop fighting texture tiling every time you resize a mesh.
Auto Texture Tiling Pro is a material function that watches your mesh scale in the Level Editor and adjusts texture tiling automatically. Scale a wall up to fill a corridor, scale a floor down for a small room, the material keeps the texel density consistent without you touching UVs or material instances.
We built this after too many projects where manual tiling fixes became a constant interruption. It runs quietly in the background so you can focus on placement and composition instead of chasing down texture stretch and repetition.
Stop fighting texture stretching every time you resize a mesh. Our system watches your mesh scale in the Level Editor and adjusts tiling automatically, no manual UV tweaks needed.
Set it and forget it.
• Auto-scales with your mesh – Tile density stays consistent as you scale up or down
• Zero setup friction – Drop in the material function and keep working
• Level Editor native – Updates happen live while you edit
If you run into issues or need help dialing in your materials, reach out and we'll get you sorted.

