
Description
MAGIC WINDOW V2.0.6
Capture, guide, iterate, compare, and animate directly inside the Unreal Editor.
Magic Window 2.0 is a viewport-driven AI look-development and cinematic sequence tool for Unreal Engine.
Capture the full viewport or a selected region, add written or drawn guidance, organize visual references, generate controlled image iterations, compare results, and create short AI video clips without leaving the editor.
MAGIC WINDOW 2.0 SEQUENCE WORKFLOW
Choose a Level Sequence directly inside Magic Window, define an inclusive frame range and step, and capture exact camera positions into a chronological visual timeline. The selected End frame is always included. Add or replace an exact frame at any time, remove unwanted frames cleanly, inspect or iterate individual screenshots, and prepare the resulting timeline as one ordered Magic Animate request.
The Sequence workflow uses fast editor-viewport screenshots and does not silently start Movie Render Queue or a paid AI request. When active Niagara systems are detected, optional per-picture warm-up lets particles advance after each Sequencer jump before the screenshot is taken. Scenes without active Niagara retain the fast path.
CORE LOOK-DEVELOPMENT WORKFLOW
Capture the active viewport, choose Capture, Iteration, or Reference as the creative source, then add prompts, presets, sketches, masks, or Reference Tray images. Generated images remain available for continued iteration and source/result comparison.
MAGIC ANIMATE
Create Frame, Refs, and Start-End video generations from inside the same panel. Chronological Sequence Capture frames can be prepared automatically for compatible Seedance 2.0 reference-to-video models. Provider cost estimates are shown before launch, and no generation begins until the user explicitly starts it.
PROVIDER ACCESS
Use Google Gemini and Veo, OpenAI image generation, or supported fal.ai image and video models through your own provider accounts.
CONTROLLED INPUT
Use full or region viewport capture, prompt presets, paint guidance, external reference images, iteration history, source/result comparison, and the draggable comparison overlay. The Reference Tray accepts PNG, JPG, JPEG, and BMP files through drag-and-drop or Add Files.
YOUR PROVIDER ACCOUNTS
Magic Window connects directly to provider accounts configured by the user. API keys can be entered and tested inside the panel. Provider credits, billing, rate limits, regional availability, model availability, and generated-content policies remain controlled by the respective provider.
TECHNICAL DETAILS
Unreal Engine 5.7 and 5.8.
Windows 64-bit editor plugin.
Editor-only C++ plugin; no runtime module is packaged with your game.
Source-code Fab package; Unreal may compile the plugin on first use.
Movie Render Pipeline and Niagara are declared Unreal plugin/module dependencies for the integrated sequence tools.
No provider credits or subscriptions are included.
Magic Window is designed for rapid look development and controlled visual exploration. AI output can vary by provider and model. Users remain responsible for reviewing generated results and complying with provider and model terms.















