
DescripciΓ³n
π New in V4.3.2
More streamlined integration with XDecal Material. (V2.1 and upwards)
Ring mesh decals - Add mesh-based ring decals that wrap around pipes, cylinders, and curved surfaces, with auto radius detection, adjustable alignment, and material support for clean circular grime, paint, trim, and wear effects.
Mesh edge decals - Create edge decals by selecting individual, chain, or loop edges. Carousel-style material with live preview β tweak scale/lift in the viewport, then commit.
Save presets in any folder structure for versioned, team-shared projects.
Drag Draw to add decals along smooth curves. Hold E to select and drag spline points to reshape the path.
Path Layout and Region Fill both support live preview: tweak parameters, see placement update instantly, then commit.
Save XDecal Paint settings as named presets and reload anytime from the list.
Drop zone row added: select any number of decals in the content browser, drop them in, and they're auto-sorted into material slots.
Per-slot preserve aspect ratio while randomizing scale.
Region Fill β Define areas using Add (blue) and Subtract (orange) regions in the viewport. Generate decals inside complex shapes with multiple loops, hole-cutting, density control, clustering, boundary padding, and seed-based repeatability. Fully integrated with material slots, overdraw gates, grouping, and object filtering.
Object Filtering β Paint only where you want. Add actors, instanced levels, or tag groups to a live filter list, switch between Avoid Listed and Only Listed modes, and tune the area with adjustable padding. Deleted or renamed actors auto-purge.
Debug | Overdraw tools β Visualize stack density with a live heat-map grid, adjustable cell size and thresholds, plus soft and hard gating modes.
Spray Paint Mode β One-click bursts of randomized decals within your brush radius. Choose Ring for rim placement or Poisson (blue-noise) for fast, natural sprays.
UI Focus Material Only β Toggle to show only tag filters and material slots for an uncluttered UI.
HUD Overlay β Viewport display of current slot, tags, weight, brush radius, and mode.
Per-Slot Max Spawns β Limit decals per material in a single stroke.
π¨ Key Features
Brush-based painting β Adjustable radius, spacing, scatter, and density.
Live viewport previews β Ghost decals, brush rings, and spacing guides.
Smart erasing β Shift + LMB removes decals within the brush radius.
Randomization controls β Scale, rotation, and weighted materials for natural results.
Height, slope & edge filters β Precise control over where decals appear.
Overlap prevention & limits β Avoid stacking and set per-stroke or total caps.
Projection axis selector (X/Y/Z) β Perfect for floor, wall, or ceiling alignment.
Grouping system β Auto-organize decals under group actors for a clean Outliner.
Config management β Save, reload, or reset brush settings instantly.
π·οΈ Tagging, Grouping & Shuffle Tools
Tagging System β Assign tags per material slot for quick filtering and organization.
Grouping by Tags β Automatically organizes decals in the Outliner using Active or Forced Tag modes.
Shuffle & Normalize β Randomize tag weights for natural, non-repetitive results.
Auto-Naming Slots β Material slots inherit names from their assigned decals β rename or sort alphabetically anytime.
π§ Precision Placement Tools
Angle Snap (Alt) β Clean, repeatable path runs with user-defined angle steps.
Vertex Magnet Snap (V) β Snaps path endpoints to nearest mesh vertex β great for edges.
Anchor Options β 9 anchor points for stable scaling and consistent projection.
Path Layouts β Fit modes (Spacing, Stretch, Even Count), multi-lane stamping, and jitter controls.
Anchor Scaling β Pin decals by center, side, or edge for directional control.
Binary Rotation & Scale β Alternate between two defined values (e.g. Β±90Β°, Β±1) for structured randomness.
π Optimization & Feedback
Decal Counter β Displays accurate totals per level or sub-level.
Hidden Surface Toggle β Allow placement on hidden actors for debugging or previewing.
Sorting Order β Per-material control over overlapping decals.
Max Scene & Stroke Limits β Fine-tune performance and output.
π‘ Why Xdecal Painter?
Paint dozens of decals in seconds.
Stay organized with automatic grouping and tagging.
Achieve natural, varied results effortlessly.
Built by and for environment artists, level designers, and tech artists who value speed and control.
π₯ Pro Tip
Pair Xdecal Painter with the Xdecal Tri-Projection Material for perfect, non-stretching decals across complex surfaces β an unbeatable combo for realistic environments.
XDP Features Overview:
https://youtu.be/Yi8a2R7eDuU
NEW in XDP V2.0.2 β Tagging & Grouping System!:
https://youtu.be/LyFrTbbHP9s
NEW XDP features (incl. Heatmap, Object Filtering, Region Fill, Spray Paint etc.):
https://youtu.be/b7Pszbwl4ak
New Drag & Drop Feature:
XDP & XP Major New Feature Update - YouTube
Edge mesh Decals:
https://www.youtube.com/watch?v=kKlzruZWKNA
New Features (V4.1.5):
https://www.youtube.com/watch?v=CEz8Wkoyzkk
Quick Previews:
https://youtube.com/shorts/qzr0IMJzZVg
https://youtube.com/shorts/g5pTFhX-dMw
Join the discord channel for any Extile product assistance and general UE tips:
Other Products:
X-DECAL
Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)
XPLACER
Advanced Mesh Placement & Scattering Tool
Advanced non-repetitive tiling material
Search & locate actors around you
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Procedural generated material shapes
Non-repetitive environment toolset
Non-repetitive prop materials






















