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Multimedia 1 para anuncio Titanfall Movement System (TMS)

Descripción

Titanfall Movement System (TMS) – Advanced First Person Movement

TMS is a first-person movement system designed for fast-paced shooter games. Inspired by the fluid mechanics of Titanfall and Apex Legends, TMS delivers a physics-based, high-mobility experience with mechanics that feel both smooth and responsive.

Showcase Video | Playable Demo Download

(The map shown in the showcase video and playable demo is not included in the asset.)

Key Features:

Physics-Based Wallrunning – Smooth, momentum-driven wall traversal.

Wall Climbing & Ledge Grabbing – Seamless vertical navigation, heavily inspired by Apex Legends.

Sliding & Slide-Hopping – Gain speed dynamically through well-timed slides.

Airstrafing & Air Acceleration – Classic Quake/Source-engine movement.

Jump Lurch & Tap Strafing – Maintain control in mid-air for advanced maneuvers.

Coyote Time – Execute jumps even after stepping off ledges and walls.

Double Jumping, Crouching & Sprinting – Essential for any advanced movement.

Grappling Hook System – Intricate physics-based traversal method that integrates with all aforementioned movement mechanics.

Why TMS?

🔹 Easy-to-Use & Customizable – Fully commented Blueprints with tweakable parameters.

🔹 Comprehensive Documentation – Step-by-step guide for implementation in own project. (See Documentation Here!)

🔹 Dedicated Discord Support – Join our community for help & discussions. (Join Discord Here!)

About This Project

As an Unreal Engine developer since 2019, I’ve always been captivated by Titanfall 2’s fluid movement. However, I struggled to find a system that truly captured its essence—so I built one myself. After months of research, development, and discussions with top Titanfall speedrunners, TMS was born: a system that faithfully replicates the feel of Titanfall & Source Engine movement within Unreal Engine.

Try the free demo and experience it for yourself! For any questions, join our Discord community.

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