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Opis

A stylized futuristic combat vehicle 3D model for sci-fi, military, RTS, strategy, action, and cinematic game projects. Includes FBX mesh and 4K PBR texture maps.

Beschreibung für FAB

Futuristic Combat Vehicle 3D Model is a stylized sci-fi vehicle asset designed for games, cinematic scenes, concept environments, strategy games, RTS projects, and futuristic military settings.

The model features a strong armored silhouette with a combat-ready design, making it suitable as a hover tank, armored transport, enemy vehicle, player unit, background prop, or futuristic battlefield asset. Its stylized look works well for Unreal Engine, Unity, Blender, and other 3D pipelines.

The asset includes a clean FBX file and 4K texture maps for a PBR workflow, including Base Color, Normal, Metallic, and Roughness maps. This makes it easy to import, assign materials, and adapt the model to your project’s visual style.

Possible use cases include:

  • Sci-fi games

  • RTS and strategy games

  • Futuristic battlefields

  • Military vehicle scenes

  • Cinematic shots

  • Concept art environments

  • Background props

  • Enemy or player vehicle units

  • Unreal Engine and Unity projects

This asset is best suited for developers, environment artists, indie game creators, and designers who need a ready-to-use futuristic vehicle model with a stylized sci-fi look.

Technical Details / FAB Felder

Number of Unique Meshes:
1

Number of Materials:
1

Number of Material Instances:
0

Number of Textures:
4

Texture Resolutions:
4096 × 4096

Texture Maps Included:

  • Base Color

  • Normal

  • Metallic

  • Roughness

File Format:
FBX

Rigged:
No

Animated:
No

Collision:
Not included / can be generated in engine

LODs:
Not included

Supported Development Platforms:
Windows: Yes
Mac: Yes

Documentation Link:
Not included

Important / Additional Notes:
This package contains one futuristic combat vehicle FBX model with 4K PBR textures. The asset is not rigged, not animated, and does not include custom collision or LODs. Collision and LODs can be created inside the target engine if needed.

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