
説明
VeluTranslate brings real-time, cloud-based localization to Unreal Engine.
Instead of baking every language permanently into your game build, VeluTranslate connects your project to the VeluTranslate backend and CDN. Translation data can be updated and new languages can be added without rebuilding the game or shipping a new content patch.
The plugin supports both runtime and editor workflows. Developers can integrate localization through Blueprint or C++, while localization content can be managed from the VeluTranslate web interface or directly from the Unreal Editor.
Key Features
- Real-time cloud localization
Deliver translation data as JSON through the VeluTranslate CDN and update localization content without rebuilding the game.
- Runtime language switching
Switch languages at runtime through Blueprint or C++.
- Automatic device language detection
Detect the player's system language and apply an available language or configured fallback.
- Local caching
Downloaded localization data is cached locally so previously loaded languages can remain available when the network is temporarily unavailable.
- Unreal Editor integration
Connect and manage your VeluTranslate project directly from Unreal Engine.
- Localization key management
Create, edit and manage localization keys and texts from the editor workflow.
- AI-assisted translation workflows
Start and manage translation workflows through VeluTranslate without leaving your localization pipeline.
- CDN-based delivery
Localization data is delivered independently from the packaged game build.
- Blueprint and C++ API
VeluTranslate exposes runtime localization functionality to both Blueprint and C++ users.
- Language selector support
APIs and widget base classes are available for building language selection interfaces.
- Language names and flags
Runtime APIs can provide localized language names and language flag data.
- Graceful fallback behaviour
If online localization data is temporarily unavailable, the plugin can continue using available cached data and configured fallback behaviour.
- Missing language and localization workflows
VeluTranslate can detect localization requirements during runtime and integrate them with backend localization workflows.
- Optional Unreal String Table integration
Existing Unreal String Table based projects can be integrated with VeluTranslate while keeping their existing localization structure.
- Editor and runtime access are separated
Runtime localization delivery is separated from editor-side project management and pairing.
Supported Unreal Engine Versions
- Unreal Engine 5.4
- Unreal Engine 5.5
- Unreal Engine 5.6
- Unreal Engine 5.7
- Unreal Engine 5.8
Supported Target Platforms
- Windows (Win64)
- Linux
- Android
Supported Development Platforms
- Windows
- Linux
VeluTranslate is designed for games and applications that need localization to remain flexible after release. It can be used for menus, HUDs, settings, dialogue, UI text and other localized content.
By separating localization data from the game build, teams can continue improving translations and adding languages without requiring a new executable build for every localization update.
VeluTranslate requires a VeluTranslate account to use the online localization service. The Unreal Engine plugin itself is free.
Documentation:










