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Tear Line Crying System ilanı için 1. medya
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A spline based procedurally generated fluid (drop and trail) simulation system, suitable for both cinematics and runtime gameplay

The ability to control both the path of the Tear Line, as well as the shape of it allows us to create a realistic drop of flowing fluid. 

Demonstration

Documentation

Custom Metahuman included

Fluid Simulation can easily be controlled in editor by the variables:

Fluid Visibility (Drop, Trail or both)

Fluid Material

Fluid Type (Tear or Blood)

Duration

Trail Fade

Drop Fall

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