A spline based procedurally generated fluid (drop and trail) simulation system, suitable for both cinematics and runtime gameplay
The ability to control both the path of the Tear Line, as well as the shape of it allows us to create a realistic drop of flowing fluid.
Demonstration
Documentation
Custom Metahuman included
Fluid Simulation can easily be controlled in editor by the variables:
Fluid Visibility (Drop, Trail or both)
Fluid Material
Fluid Type (Tear or Blood)
Duration
Trail Fade
Drop Fall