Description
Unreal Engine has been used to build rich and detailed worlds with beautiful visuals, living motion, effects, and interaction. What might be possible for an HMI?
This template project provides the basic building blocks for a visual design prototype where there are no creative restrictions. The focus is to create a visual example of what the next generation HMI might look like. The template assets were built as a guide to get started, but we encourage anyone to step out beyond those bounds. You can tell the story of what a future HMI should be.
The demo scene includes a basic HMI layout in a simplified vehicle interior. There are example blueprints which either handle the content to be rendered, or create a virtual screen for the content to be viewed. The pair of blueprints reference each other directly, which links specific content to a single virtual screen. The content for each render target actor can be mixed 2D and 3D, use its own assets and lighting, and perspective – there are no rules for what the content might be!
Also included is a simple blueprint which emulates vehicle driving data. This sort of data can be referenced to build reactive assets such as gauges and visualizations.
For those participating in the HMI Design Challenge, your submission will be a video file recording of the HMI in the context of the vehicle interior. Included with the project is a sequencer file which can be used for exporting the video frames. Camera animation and framing may be adjusted, but overall length should remain under 60 seconds.
Included formats
- versions