
説明
Bring gritty realism and visual storytelling to your Unreal Engine cinematic characters, survival games, and combat sequences. This asset pack provides realistic facial damage, lacerations, environmental grime, and blood splatter mapped directly to MetaHuman facial topologies.
Designed to support diverse character rosters, each distress variation is tuned across multiple skin tones and age brackets (Young, Aged, and Mature).
Key Features
3 Primary Distress Categories:
Dirt (Low & High Intensity): From subtle surface dust and soot to heavy environmental grime.
Cuts & Abrasions: Scrapes, split lips, brow cuts, and blunt trauma contusions with realistic normal depth.
Blood & Splatter: Dripping gore, impact splatter, and coagulated battlefield wounds.
Universal Skin Tone Blending: Balanced albedo values that preserve natural subcutaneous tones on light, medium, and dark skin without ashen or washed-out artifacts.
Age-Adapted Placements: Damage layouts tuned for Young Male, Aged Male, and Old Male facial forms and wrinkle lines.
Full Depth Normal Maps: Deliver physical edge depth on cuts, raised scabbed lacerations, and caked surface mud in dynamic cinematic lighting.
Included Asset Breakdown
-Old / Middle-Aged / Young
White / High Dirt / Low Dirt / Cuts / Blood
Brown / High Dirt / Low Dirt / Cuts / Blood
Black / High Dirt / Low Dirt / Cuts / Blood
Technical Specifications
Engine Compatibility: Unreal Engine 5.0+ (also usable with any DCC supporting standard MetaHuman head UVs: Blender, Maya, Substance 3D Painter)
Texture Resolution: 4096 × 4096 (4K)
Included Maps: Albedo / BaseColor, Normal Maps (Tangent Space)
UV Mapping: MetaHuman Head Standard UV Layout
Quick Setup Instructions
Open your MetaHuman head master material or material instance in Unreal Engine.
Exchange the Base Color Texture
Exchange the Normal Map
(Optional) Drive the blend factor with a scalar parameter to create dynamic, real-time in-game battle-damage transitions.
Image Description
Hero Slide 1: The mature bearded man with heavy splatter (clean render, no text—this will be your highest-converting thumbnail).
Hero Slide 2: The split-lip / cheekbone laceration close-up (proves the normal map detail and skin blending).
Hero Slide 3: The younger male contusion close-up (proves trauma realism on clean skin).
Overview Slides: The categorized grid sheets showing Young, Aged, and Old male tone matrices.








