
Description
Unlit implementation of a Gouraud/Phong lighting model. Supports directional, point and spot lights with a Blueprint interface for control.
This shading model allows the creation of games using vertex based Gouraud lighting or per pixel Phong lighting with a classical diffuse/specular format. Re-create the look of games from the 6th (Gouraud) and 7th (Phong) generation of consoles, or use it for cheap mobile rendering. All materials are unlit and use a Material Parameter Collection to control light and material options.
Included is an example scene made using the techniques of the 6th generation consoles; relying upon vertex colouring and vertex alpha to blend between textures. This pack is intended to be used as a base, so only some basic examples are included. Use your imagination and get creative with your usage.
Pairs well with: Stylized Retro Water Material
DISCLAIMER: Landscapes DO NOT support the Vertex Interpolator node required to use Gouraud mode. Landscapes will only work with Phong mode.






