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Medium 1 für Eintrag Astronaut Space Suit 3D Model

Beschreibung

Astronaut Space Suit with 2 color versions (Orange & White)

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.

[Technical Information]

  • Real world scale.

    • Dimensions: 110 cm x 176 cm x 40 cm.

  • All geometry is subdivision ready.

    • Polycount at subdiv Lv. 0: 34,338 (Base mesh).

    • Polycount at subdiv Lv. 1: 187,064 (As rendered).

  • Fully rigged (Compatible with Mixamo).

  • Includes 2 different color variations: Orange & White.

  • You can disable the wear & tear layers to export the Space Suit in pristine condition, via the included Substance Painter project file.

  • Boots & Helmet can be used separately, they have their own (8K) texture space.

  • Fully unwrapped, non-overlapping UV's.

  • 8K PBR Textures (both Spec/Gloss and Metal/Rough).

  • Normal maps are OpenGL, invert the green channel to convert to DirectX.

  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.

_BLEND - Blender project file with default shaders, using the PBR textures. May need adjustments.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Orange color, No rig): .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch.

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