
الوصف
Astronaut Space Suit with 2 color versions (Orange & White)
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Unreal Engine.
[Technical Information]
Real world scale.
Dimensions: 110 cm x 176 cm x 40 cm.
All geometry is subdivision ready.
Polycount at subdiv Lv. 0: 34,338 (Base mesh).
Polycount at subdiv Lv. 1: 187,064 (As rendered).
Fully rigged (Compatible with Mixamo).
Includes 2 different color variations: Orange & White.
You can disable the wear & tear layers to export the Space Suit in pristine condition, via the included Substance Painter project file.
Boots & Helmet can be used separately, they have their own (8K) texture space.
Fully unwrapped, non-overlapping UV's.
8K PBR Textures (both Spec/Gloss and Metal/Rough).
Normal maps are OpenGL, invert the green channel to convert to DirectX.
No N-gons, Isolated Vertices, or Complex Poles.
[Files Included]
_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.
_BLEND - Blender project file with default shaders, using the PBR textures. May need adjustments.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution (Orange color, No rig): .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).
All files are zipped.
If you have any questions or requests, please dont hesitate to get in touch.























