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SciFi Industrial 제품 �등록을 위한 미디어 1개

설명

Materials are based on masks.

Each material has up to 8 tweakable parameters, which depends on material complexity: base material (texture and tint), metalness, normal (texture and strength), roughness (texture and strength), tiling. Curvature map is used to create edge effect with the above mentioned parameters. Any material can be instantiated to create multiple variations for each mesh.

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