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Object Pooler (C++ & Blueprint) 제품 등록을 위한 미디어 1개

설명

Improve your game's runtime performance by using an object pool!

Object pools can be used for spawning hundreds or thousands of actors at once without experiencing huge performance drops. Useful for bullet-hell type games and VR/Mobile platforms!

You can also get access to the private source code repository on GitHub after purchasing this plugin! Just send me an email of the receipt that you purchased this plugin and your GitHub username to [email protected], then I'll add you to the repo and give you access!

Promo video: https://www.youtube.com/watch?v=oqglwx4yYWc

Demo build 1 (NoPool-NoPhysics): https://drive.google.com/file/d/1cMSZYebtYUMh7cmHJnWNN_AXixXikxn0/

Demo build 2 (NoPool-Physics): https://drive.google.com/file/d/1s1sj6N9cwjkGdbciUDEYn0JCSY7yJQ2y/

Demo build 3 (WithPool-NoPhysics): https://drive.google.com/file/d/1nVN4ChqE8Zse-Zr3ix3UOZ587cGK6OBA/

Demo build 4 (WithPool-Physics): https://drive.google.com/file/d/1gRz5AbSDay9aS76cDy7_ZHE2KFPuPdiG/

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