Instantly visualise texture resolution across your level. Select meshes or scan the whole scene, and each material slot is shown with a checker matching its texture resolution.
Non-destructive by design - original materials are always restored, and your levels are never modified or "dirtied".
Automatic detection with configurable, ordered rules
Per-material overrides for anything detection can't infer
Works on static, skeletal, instanced / foliage meshes and more
World Partition and One File Per Actor supported
Note: this tool visualises by texture resolution, not UV-based texels-per-unit (yet).