
描述
📃DOCUMENTATION / INTEGRATION 📃
The Organic Tentacles are procedurally animated tentacles with an organic look, that pop out of their hiding hole and attack the player (or any other possible target).
They have smooth and organic-looking procedural movement, pop-up and attack animations, with various customization options.
They are actively animated using vector math and inverse kinematics.
They are based on a common parent actor that takes care of all the base functionality for you. You can use the base actor to create your own custom tentacle too.
They are fully replicated and able to detect all the valid targets within range, selecting the closest one by default.
With optimized blueprints that reduce the logic needed to run on tick.
In the demo, the tentacles are aiming for the player's torso, but target actors can provide more than a single attack location if you want them to, with no changes needed. As seen in the documentation.
Individual Organic Pop-Up Tentacle FAB Links:






