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Media 1 for listing Sticky3D Controller

Description

Sticky3D Controller, or S3D for short, is a kinematic first- and third-person humanoid character controller. S3D can be considered a “capsule” controller in that the character’s model will mostly occupy an area that has a capsule-like shape. With this asset we endeavour to save you many hours of development time and to help you solve common game play problems.

DESIGNED FOR THE UNITY ENGINE

Regular Updates

Documentation | Discord | Trailer Video | YouTube Channel

Features:

Seamlessly enter and exit other moving rigidbodies

Stick to moving and rotating objects while performing “regular” actions

Be controlled by player with Sticky Input Module

Act as an NPC and be controlled by your game

Be controlled by a NavMesh Agent

Switch between first person and third person zoomable cameras

Walk, sprint, strafe, jump and crouch

Jet Pack with 6 degrees of freedom

Configurable third person zoom

Conditionally send data to your animator controller with no coding required

Be configured and controlled via code using our API methods

Interact / push dynamic rigidbody objects

Be pushed by other objects

Walk up and down steps and slopes

Footstep sounds and surface actions

Align to ground normal

React to configurable gravity

Override configuration based on zones within scene

Perform custom actions and animations based on player input

Work with your own character humanoid models

Work with your own humanoid animations

Take input from (new or legacy) Unity Input System, keyboard & mouse, or Rewired

Look at objects or other S3D characters with Head IK

Display information like messages or gauges in a UI for the player

Look at, touch, grab, drop, equip, socket, stash, activate, read, sit on, and/or select interactive objects

Interactive objects, including weapons and magazines, can react to custom gravity

Configure phonemes, facial emotions and reactions for blendshapes

Replace animation clips at runtime

Pooling system for generic objects

Popup menus for interactive-enabled objects

Supports first-person Virtual Reality (continuous move, snap turn, teleportation and interaction)

Use hand-held projectile and laser-beam weapons

Documented C# APIs included

What people are saying

"This is the, in my opinion, the best First and Third Person Character Controller for Unity."

"Excellent interface. Really easy to use and set up, very intuitive."

Included formats