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Media 1 for listing Cosmo Bunny Girl

Description

🔥 Cosmo Collection | Bunny


To verify the purchase, please leave a question (or review!) on the product page containing your e-mail address. If necessary, additional source files will be sent to you. For any questions, contact me at 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.


🌠This model is a part of the Cosmo Collection

🔗 Cosmo Cat Girl

🔗 Cosmo Fox Girl

🔗 Cosmo Bunny Girl

🔗 Cosmo Dragon Girl

🔗 Cosmo Succubus Girl


🎬 VIDEO PREVIEW: 🔗https://youtu.be/ZOesJs8DWsA

Support me on Patreon and claim discounts: 🔗 https://www.patreon.com/idafaber

Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn 


👑 Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Easy Color Change






📋 Polycount | The Character does not have LOD system


Cosmo Bunny Girl

🈯️ Faces 40076 ❎ Tris 76694 ✳️ Verts 44783






⚙️ Rig


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, dress_front_01-02_l/r, dress_side_01-02_l/r, dress_back_01-02_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game






😡 Blendshapes


Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.






🔥 Different Outfits and Modularity


The model is completely modular, you can remove or add any part you want. 


🔰 Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!






⚡️ And more!


⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.


⚔️ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 9 Texture sets - Body, Head, Top, Arms, Shoes, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization


⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included






• • • 🎓FAQ


Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.



Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info 🔗here > 


Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Can I request customization? Are you available for commissions? 

A: Unfortunately, I’m unavailable for any kind of commission.


Thank you ~

Included formats

  • logo of Unreal Engine format