Descrizione
Dining Table & Chair Set
A coordinated wooden dining-room set with four separate furniture meshes: a dining table, classic chair, padded-seat chair and three-drawer console with lower shelves and a central bottle rack. The set uses one shared textured material and an authored UV layout spanning two tiles horizontally.
Objects:
dining_table
195.28 cm Width (X), 111.70 cm Length (Y), 80.85 cm Height (Z)
76.88 in Width (X), 43.98 in Length (Y), 31.83 in Height (Z)
Polygons: 890; triangles: 1,780; vertices: 956
Bones: 0
Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.
dining_chair
51.47 cm Width (X), 59.65 cm Length (Y), 110.08 cm Height (Z)
20.27 in Width (X), 23.48 in Length (Y), 43.34 in Height (Z)
Polygons: 1,318; triangles: 2,584; vertices: 1,410
Bones: 0
Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.
dining_chair_padded
51.12 cm Width (X), 59.65 cm Length (Y), 110.08 cm Height (Z)
20.13 in Width (X), 23.48 in Length (Y), 43.34 in Height (Z)
Polygons: 1,424; triangles: 2,832; vertices: 1,559
Bones: 0
Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.
dining_room_drawer
114.18 cm Width (X), 47.51 cm Length (Y), 89.98 cm Height (Z)
44.95 in Width (X), 18.70 in Length (Y), 35.43 in Height (Z)
Polygons: 1,269; triangles: 2,514; vertices: 1,380
Bones: 0
Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.
Total: 5,305 vertices, 4,901 polygons and 9,710 triangles in the canonical Blender model. Exchange formats may triangulate the faces.
Armature:
Static meshes; no armatures, animation actions or shape keys.
Materials:
One shared production material/texture set: dining_table_chair_Mat.
The buyer Blender file contains its five active 4K PNG inputs: BaseColor, Metallic, Roughness, Normal OpenGL and Specular Level. No external linked Blender libraries are required.
One UV map per mesh, named UVMap. UVs span approximately U 0–2 and V 0–1; retain the authored layout and texture repetition. This is not a claim of separately delivered UDIM images.
Textures:
Separate maps: Ambient Occlusion, Base Color, Diffuse, Glossiness, Height, Metallic, Normal DirectX, Normal OpenGL, Roughness and Specular Level. No emissive map is included.
Sizes: 1024 × 1024, 2048 × 2048 and 4096 × 4096 pixels.
Formats: JPG, PNG, TGA, TIF and WEBP. Each image-format download contains all three sizes.
PNG, TGA, TIF and WEBP also contain the following packed maps:
ORM: red = Ambient Occlusion; green = Roughness; blue = Metallic.
Unity URP: red = Metallic; green = Ambient Occlusion; blue = 0; alpha = Smoothness.
Unity HDRP: red = Metallic; green = Ambient Occlusion; blue = 0 (detail disabled); alpha = Smoothness.
Smoothness = 1 − Roughness. These maps require the appropriate material connections; they are not a supplied or tested Unity project.
PNG and TIF include optional 16-bit Height, Normal DirectX and Normal OpenGL maps at all three sizes, under 16Bit folders. Other routine maps use 8-bit channels.
JPG contains the ten separate maps, without packed ORM or alpha-channel Unity maps.
Individual model ZIPs include their required texture companions. Alternative texture sizes and formats are supplied in separate texture libraries.
Legacy DAE contains BaseColor only and approximates the modern material. Its geometry, dimensions, UVs and BaseColor loading were checked in Blender 4.5.9; a rendered appearance match is not claimed.
Average Texel Density:
Approximately 2.24 px/cm at 1024 × 1024 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.
Approximately 4.47 px/cm at 2048 × 2048 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.
Approximately 8.94 px/cm at 4096 × 4096 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.
These are area-based averages calculated from the existing UVs and real model size. Density varies by surface; shared or repeated UV regions do not represent unique texture detail.
Suitable for textured rendering and real-time scene assembly. Importers can interpret materials differently; native Unreal Engine and Unity compatibility has not been qualified. Open construction boundaries are present; no watertight/manifold claim is made.
Units are metres (Blender Metric, scale 1.0).
NOT OPTIMIZED FOR 3D PRINTING.
The current model was prepared and inspected in Blender 5.1.2. Showcase scenes use Cycles. A Substance Painter authoring source is retained in the development project; its original application version is not established, and the SPP file is not included in the buyer ZIPs.
Please Contact Me If You Have Any Questions Or Business Inquiries At [email protected]
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