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Descripción

Dining Table & Chair Set

A coordinated wooden dining-room set with four separate furniture meshes: a dining table, classic chair, padded-seat chair and three-drawer console with lower shelves and a central bottle rack. The set uses one shared textured material and an authored UV layout spanning two tiles horizontally.

Objects:

  • dining_table

    • 195.28 cm Width (X), 111.70 cm Length (Y), 80.85 cm Height (Z)

    • 76.88 in Width (X), 43.98 in Length (Y), 31.83 in Height (Z)

    • Polygons: 890; triangles: 1,780; vertices: 956

    • Bones: 0

    • Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.

  • dining_chair

    • 51.47 cm Width (X), 59.65 cm Length (Y), 110.08 cm Height (Z)

    • 20.27 in Width (X), 23.48 in Length (Y), 43.34 in Height (Z)

    • Polygons: 1,318; triangles: 2,584; vertices: 1,410

    • Bones: 0

    • Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.

  • dining_chair_padded

    • 51.12 cm Width (X), 59.65 cm Length (Y), 110.08 cm Height (Z)

    • 20.13 in Width (X), 23.48 in Length (Y), 43.34 in Height (Z)

    • Polygons: 1,424; triangles: 2,832; vertices: 1,559

    • Bones: 0

    • Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.

  • dining_room_drawer

    • 114.18 cm Width (X), 47.51 cm Length (Y), 89.98 cm Height (Z)

    • 44.95 in Width (X), 18.70 in Length (Y), 35.43 in Height (Z)

    • Polygons: 1,269; triangles: 2,514; vertices: 1,380

    • Bones: 0

    • Formats: BLEND, FBX, GLB, glTF, OBJ, USD, USDZ and legacy DAE.

  • Total: 5,305 vertices, 4,901 polygons and 9,710 triangles in the canonical Blender model. Exchange formats may triangulate the faces.

Armature:

  • Static meshes; no armatures, animation actions or shape keys.

Materials:

  • One shared production material/texture set: dining_table_chair_Mat.

  • The buyer Blender file contains its five active 4K PNG inputs: BaseColor, Metallic, Roughness, Normal OpenGL and Specular Level. No external linked Blender libraries are required.

  • One UV map per mesh, named UVMap. UVs span approximately U 0–2 and V 0–1; retain the authored layout and texture repetition. This is not a claim of separately delivered UDIM images.

Textures:

  • Separate maps: Ambient Occlusion, Base Color, Diffuse, Glossiness, Height, Metallic, Normal DirectX, Normal OpenGL, Roughness and Specular Level. No emissive map is included.

  • Sizes: 1024 × 1024, 2048 × 2048 and 4096 × 4096 pixels.

  • Formats: JPG, PNG, TGA, TIF and WEBP. Each image-format download contains all three sizes.

  • PNG, TGA, TIF and WEBP also contain the following packed maps:

    • ORM: red = Ambient Occlusion; green = Roughness; blue = Metallic.

    • Unity URP: red = Metallic; green = Ambient Occlusion; blue = 0; alpha = Smoothness.

    • Unity HDRP: red = Metallic; green = Ambient Occlusion; blue = 0 (detail disabled); alpha = Smoothness.

    • Smoothness = 1 − Roughness. These maps require the appropriate material connections; they are not a supplied or tested Unity project.

  • PNG and TIF include optional 16-bit Height, Normal DirectX and Normal OpenGL maps at all three sizes, under 16Bit folders. Other routine maps use 8-bit channels.

  • JPG contains the ten separate maps, without packed ORM or alpha-channel Unity maps.

  • Individual model ZIPs include their required texture companions. Alternative texture sizes and formats are supplied in separate texture libraries.

  • Legacy DAE contains BaseColor only and approximates the modern material. Its geometry, dimensions, UVs and BaseColor loading were checked in Blender 4.5.9; a rendered appearance match is not claimed.

Average Texel Density:

  • Approximately 2.24 px/cm at 1024 × 1024 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.

  • Approximately 4.47 px/cm at 2048 × 2048 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.

  • Approximately 8.94 px/cm at 4096 × 4096 image resolution, across the four meshes using UVMap and dining_table_chair_Mat.

  • These are area-based averages calculated from the existing UVs and real model size. Density varies by surface; shared or repeated UV regions do not represent unique texture detail.

Suitable for textured rendering and real-time scene assembly. Importers can interpret materials differently; native Unreal Engine and Unity compatibility has not been qualified. Open construction boundaries are present; no watertight/manifold claim is made.

Units are metres (Blender Metric, scale 1.0).

NOT OPTIMIZED FOR 3D PRINTING.

The current model was prepared and inspected in Blender 5.1.2. Showcase scenes use Cycles. A Substance Painter authoring source is retained in the development project; its original application version is not established, and the SPP file is not included in the buyer ZIPs.

Please Contact Me If You Have Any Questions Or Business Inquiries At [email protected]

You Can Fill A Custom Work Request For A Quick Quote From Me At https://forms.gle/66YjCgoQgk8eUsaK6

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