
説明
Battle drums features a single piece of music designed in Metasounds for infinite looping with random variations on each repeat. Includes a probably control input node to adjust the density of the music arrangement on the fly, and start/stop input nodes for blueprint control. The Battle Drums music content is included as wave assets.
Preview the music: https://youtu.be/NmEGLg9xfYQ
How to implement:
call "spawn sound 2d" from the level blueprint, OR
drop the metasound into the level with no spatialization, OR
call the metasound incidentally from blueprint as necessary (recommend "spawn sound 2d")
That's it! Layers will loop infinitely until stopped and randomize on every loop according to the probability control.
This product supports MetaSounds for Unreal Engine 5.7+


