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Media 1 for listing Billiard Game Framework

Description

BilliardGameFramework helps you to build your own billiard game easily. It contains following functionalities:

Realistic Physics Simulation: Realistic billiard physics simulation, support all platform;

Competitive Boot Player: Play billiard accurately, easy to adjust accuracy with one single factor;

Practical Mesh Props: Come with Russian billiard table, balls and cue. It's useful and easy to switch with custom props;

Responsive Hit Sounds: Come with ball-ball, ball-table and ball-cue to simulate most kinds of collisions.

BilliardGameFramework is built for Blueprint.

In a word, if you're building billiard game, BilliardGameFramework can help you out!

A feature overview: https://youtu.be/XHm2MGeiIPg

A Real-World Application: https://apps.apple.com/app/billiard-show/id1669002591

For technique Support: https://github.com/xiaoshuangLi/Billiard-Show-Support/issues

πŸ“£ πŸ“£ πŸ“£ Incoming features:

  • Support Skeleton and Animation.

🎁 🎁 🎁 Something awesome:

  • Icon Render helps you to render icons in UI Widgets by icon-fonts. No more icon images for different screen-sizes.

For UE-5.0:

Strongly recommend upgrade unreal to 5.1.In version 5.0, maybe there some behaviors aren't so realistic.Please let me know if those happen.I'll fix it.

Version 1.02:

  • Fix physics calculation accuracy.

  • Add BP_Restitution to simulate different material.

Version 1.1:

  • Fix physics calculation accuracy.

  • Support Network Replicated.

Version 1.1.1:

  • Fix physics calculation accuracy.

  • AI support choose which ball to shot.

Version 1.1.2:

  • Fix physics calculation accuracy.

Version 1.1.3:

  • BP_AI_Game StartAimByAI support accuracy.

  • BP_AI_Game support event dispatcher OnNoBallToShot.

  • BP_Game support event dispatcher OnBallInTheHole.

Version 1.1.4:

  • Fix physics calculation accuracy.

Version 1.1.5:

  • Fix physics calculation accuracy.

Included formats