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Pickup Truck01 Generic Old Rusty All PBR Unity UE Textures ilanı için 1. medya

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The Photorealistic 3D model of Generic Pickup Truck01 Old Rusty Orange Rigged, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc,.

Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
- Rigged only in Maya and Blender.
- Rigged properly using Armature and Shape keys. All bone constraints are set in Blender.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.
-No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows
- Trailer has 2 materials (PickupTruck_ExteriorMat, PickupTruck_InteriorMat).
Materials
The Model has 2 material PickupTruck_ExteriorMat, PickupTruck_InteriorMat . Each has its own set of texture maps.
Texture Maps and Resolutions
All Metallic and Specular Maps
(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)

PolyCount Without Subdivision
Vertices - 63296
Faces - 58642
Tris - 113180

Quads: 54538

The units used in this project are,
Unit System : Metric
Length : Meters
Rotation : Degrees

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