
描述
MCE is a code plugin to prototype the key combat systems of your game.
Video TrailerMain Features
- Create and handle attributes, stats or resources (such as Health, Dexterity, Experience...)
- Access and use these stats from any Blueprint (such as dealing damages based on Dexterity amount)
- Setup the damage systems of your game (critical strikes, falloff, armor, elemental types...)
- Create abilities (passive, weapon or animation ability, stacks, aura, beam, cone area...)
- Apply temporary or permanent modification to any of these stats, combat rules or abilities (talents, runes, buffs, item bonuses...)
- Create a state machine for your characters to specify which actions they can take and when (such as can't shot while sprinting or reloading)
- A hundred of examples available for download, including FPS, TPS, Topdown and Twin-stick character templates
What types of games / scale ?
- MCE is best suited for Action, RPG, MobA and Shooter games in general, regardless of your theme / universe
- Maximum concurrent amount of player / AI characters depends on your game and how you optimize it
How to use it?
- Import MCE in an existing project or start one from scratch
- Add and create actor components, interfaces, enums, fill variable values and plug MCE custom nodes altogether to create abilities, stats, passive, talents, crowd controls, enemies, items and much more!
- Join the Discord!












