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Medios 1 para el artículo Multiplayer Combat Editor

Descripción

MCE is a code plugin to prototype the key combat systems of your game.

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Main Features

  • Create and handle attributes, stats or resources (such as Health, Dexterity, Experience...)
  • Access and use these stats from any Blueprint (such as dealing damages based on Dexterity amount)
  • Setup the damage systems of your game (critical strikes, falloff, armor, elemental types...)
  • Create abilities (passive, weapon or animation ability, stacks, aura, beam, cone area...)
  • Apply temporary or permanent modification to any of these stats, combat rules or abilities (talents, runes, buffs, item bonuses...)
  • Create a state machine for your characters to specify which actions they can take and when (such as can't shot while sprinting or reloading)
  • A hundred of examples available for download, including FPS, TPS, Topdown and Twin-stick character templates

What types of games / scale ?

  • MCE is best suited for Action, RPG, MobA and Shooter games in general, regardless of your theme / universe
  • Maximum concurrent amount of player / AI characters depends on your game and how you optimize it

How to use it?

  • Import MCE in an existing project or start one from scratch
  • Add and create actor components, interfaces, enums, fill variable values and plug MCE custom nodes altogether to create abilities, stats, passive, talents, crowd controls, enemies, items and much more!
  • Join the Discord!

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