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描述

Camera Batch Screenshot — Capture every camera in your scene with one click

A polished, production-ready editor utility for taking high-quality screenshots from multiple cameras in a single batch.

Built for environment artists, level designers, and marketing teams who need consistent shot lists from their scenes.

Key Features

  • One-click batch capture — Select cameras from the panel and capture them all in one go. The plugin automatically pilots each camera, takes the shot, and moves to the next.

  • Auto-detect all cameras — Both CameraActor and CineCameraActor in your scene are listed automatically, with type, aspect ratio, and visibility status.

  • Add Camera at viewport — Spawn a new CineCameraActor at the exact viewport position, rotation, and FOV with a single button. Skip the tedious manual placement.

  • Pilot toggle per camera — Click once to lock the editor viewport to any camera, click again to release. Faster than the standard UE workflow.

  • Inline rename (double-click / F2) — Rename cameras directly in the panel. Auto-syncs with the World Outliner.

  • Resolution presets + custom — 1080p / 1440p / 4K presets, plus any custom width × height.

  • Custom output folder & filename pattern — Use tokens like {CameraName}, {Date}, {Time}, {Map}, {Width}, {Height} to organize output your way.

  • Watermark support — Overlay text and/or PNG image on captured frames. Configurable position, opacity, scale.

  • Overwrite control — Skip existing files or overwrite them on demand.

  • Result log — See every capture's success/failure, double-click to open the file in Explorer.

  • Full Undo/Redo — Add Camera, Delete, Rename — all transactional.

  • Outliner sync — Rename a camera anywhere (Outliner F2, plugin, code) and the panel reflects it instantly.

Use Cases

  • WIP shot review for environment artists

  • Marketing screenshot pipelines (Steam, social media)

  • Architectural visualization shot lists

  • QA / regression visual checks

  • Prop variation comparisons (same angle across variants)

Technical Details

  • Engine versions: Unreal Engine 5.4 / 5.5 / 5.6 / 5.7

  • Platform: Windows (Editor only)

  • Type: Editor utility plugin (no runtime overhead)

  • Modules: Editor (no runtime modules added to your project)

  • Dependencies: None (uses only built-in UE modules)

Why This Plugin

Built from the ground up with modern Slate UI, C++ performance, and production workflows in mind. Unlike older Blueprint-based screenshot tools, this plugin uses the editor's high-resolution screenshot pipeline directly for sharper, artifact-free output — and gives you proper Pilot, inline rename, and Outliner integration that feel native to the editor.

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