
Açıklama
Coating & Dissolve Shaders is a modular Material Layer system for Unreal Engine that adds two production-ready effects to any surface: a Coating layer that grows a secondary material across a mesh with a glowing, distortable edge, and a Dissolve layer that transitions a mesh between two states — or into invisibility — for burn, teleport, or materialize effects. A dedicated layer blend lets the two work together, and an included Niagara module mirrors the shader's mask math so particles can spawn directly on the growing or dissolving edge.
Everything is built as swappable Material Layers, so you can add either effect — or both — to an existing material without rebuilding your shader graph from scratch.
Watch it in action: Petrification, Incineration, and Freezing effects, all built with this single asset pack.
Full User Guide: Walks through material graph setup, every exposed parameter for both layers, the layer blend, and the Niagara mask module.
What's included in the pack:
Materials:
Master materials for Skeletal and Static Mesh
Material layers (Coating Layer, Dissolve Layer) + Layer Blend
Masked Texture Master, SubUV Master
Distortion material functions
Niagara particle systems:
Ice crystals & snowflakes (Freezing)
Fire coating & ash dissolve (Incineration)
Stone coating, stone particles & magic circle (Petrification)
Extras:
Curve assets for controlling effect timing
Ready-to-use Material Instances for quick setup





