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Dark Cemetery Props โ€” Stylized Gothic Low Poly ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ•ฏ๏ธ Overview

A collection of 13 stylized low-poly gothic graveyard props for Unreal Engine 5, optimized for real-time use in horror, dark fantasy, RPG, and gothic game environments. Each mesh is handcrafted with a consistent dark aesthetic โ€” aged stone, weathered wood, black iron, and bone โ€” ready to populate crypts, dungeons, and graveyard scenes right out of the box.

๐Ÿ•ฏ๏ธ What's Included

โ—† Architecture & Structures
  • SM_Arc โ€” Gothic stone arch (3,084 tris)

  • SM_Column โ€” Classical stone pillar (1,168 tris)

  • SM_Tile โ€” Stone floor tile (1,340 tris)

โ—† Grave Props
  • SM_Coffin โ€” Weathered wooden coffin (3,122 tris)

  • SM_Cross โ€” Stone grave cross (3,106 tris)

  • SM_Tombstone โ€” Mossy gothic tombstone (2,350 tris)

โ—† Decorative Props
  • SM_Cauldron โ€” Dark iron cauldron (6,386 tris)

  • SM_Vase โ€” Cracked ceramic vase (904 tris)

  • SM_Key โ€” Ornate antique key (9,318 tris)

โ—† Atmospheric Details
  • SM_Skull โ€” Human skull (4,744 tris)

  • SM_Bones โ€” Scattered bone pile (8,232 tris)

  • SM_Candlestick โ€” Metal candlestick with melting candle (8,300 tris)

  • SM_Candle โ€” Standalone melting candle (3,540 tris)

โ—† Interactive & VFX
  • BP_Candle โ€” Blueprint actor: SM_Candle mesh with CandleFire Niagara fire effect

  • BP_Candlestick โ€” Blueprint actor: SM_Candlestick mesh with andleFire Niagara fire effect

  • CandleFire โ€” Niagara VFX system with animated flame sprites (Fountain emitter, Sprite Renderer)

Drop either Blueprint directly into your scene โ€” fire animates automatically in both editor viewport and at runtime. No setup required.

๐Ÿ•ฏ๏ธ Features

  • 4 LODs per mesh (LOD 0โ€“3) โ€” auto-computed screen-size transitions

  • Custom collision on all meshes (UseSimpleAsComplex; 1โ€“4 primitives per mesh)

  • 2 UV channels: UV0 for textures, UV1 for lightmaps

  • 16 Materials: 2 Master Materials + 13 Material Instances + 1 VFX Material (M_FireSprite)

  • Per-instance Vector parameters: Color Tint & Normal Strength

  • Full PBR texture set per mesh: Albedo, Normal, Roughness, Metalness โ€” 2048ร—2048

  • Nanite disabled โ€” compatible with all rendering pipelines including Mobile and Forward Shading

  • No C++ code, no external plugins required

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