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File multimediali per l'articolo Dark Cemetery Props β€” Stylized Gothic Low Poly: 1

Descrizione

πŸ•―οΈ Overview

A collection of 13 stylized low-poly gothic graveyard props for Unreal Engine 5, optimized for real-time use in horror, dark fantasy, RPG, and gothic game environments. Each mesh is handcrafted with a consistent dark aesthetic β€” aged stone, weathered wood, black iron, and bone β€” ready to populate crypts, dungeons, and graveyard scenes right out of the box.

πŸ•―οΈ What's Included

β—† Architecture & Structures
  • SM_Arc β€” Gothic stone arch (3,084 tris)

  • SM_Column β€” Classical stone pillar (1,168 tris)

  • SM_Tile β€” Stone floor tile (1,340 tris)

β—† Grave Props
  • SM_Coffin β€” Weathered wooden coffin (3,122 tris)

  • SM_Cross β€” Stone grave cross (3,106 tris)

  • SM_Tombstone β€” Mossy gothic tombstone (2,350 tris)

β—† Decorative Props
  • SM_Cauldron β€” Dark iron cauldron (6,386 tris)

  • SM_Vase β€” Cracked ceramic vase (904 tris)

  • SM_Key β€” Ornate antique key (9,318 tris)

β—† Atmospheric Details
  • SM_Skull β€” Human skull (4,744 tris)

  • SM_Bones β€” Scattered bone pile (8,232 tris)

  • SM_Candlestick β€” Metal candlestick with melting candle (8,300 tris)

  • SM_Candle β€” Standalone melting candle (3,540 tris)

β—† Interactive & VFX
  • BP_Candle β€” Blueprint actor: SM_Candle mesh with CandleFire Niagara fire effect

  • BP_Candlestick β€” Blueprint actor: SM_Candlestick mesh with andleFire Niagara fire effect

  • CandleFire β€” Niagara VFX system with animated flame sprites (Fountain emitter, Sprite Renderer)

Drop either Blueprint directly into your scene β€” fire animates automatically in both editor viewport and at runtime. No setup required.

πŸ•―οΈ Features

  • 4 LODs per mesh (LOD 0–3) β€” auto-computed screen-size transitions

  • Custom collision on all meshes (UseSimpleAsComplex; 1–4 primitives per mesh)

  • 2 UV channels: UV0 for textures, UV1 for lightmaps

  • 16 Materials: 2 Master Materials + 13 Material Instances + 1 VFX Material (M_FireSprite)

  • Per-instance Vector parameters: Color Tint & Normal Strength

  • Full PBR texture set per mesh: Albedo, Normal, Roughness, Metalness β€” 2048Γ—2048

  • Nanite disabled β€” compatible with all rendering pipelines including Mobile and Forward Shading

  • No C++ code, no external plugins required

Formati inclusi