
Description
π―οΈ Overview
A collection of 13 stylized low-poly gothic graveyard props for Unreal Engine 5, optimized for real-time use in horror, dark fantasy, RPG, and gothic game environments. Each mesh is handcrafted with a consistent dark aesthetic β aged stone, weathered wood, black iron, and bone β ready to populate crypts, dungeons, and graveyard scenes right out of the box.
π―οΈ What's Included
β Architecture & Structures
SM_Arc β Gothic stone arch (3,084 tris)
SM_Column β Classical stone pillar (1,168 tris)
SM_Tile β Stone floor tile (1,340 tris)
β Grave Props
SM_Coffin β Weathered wooden coffin (3,122 tris)
SM_Cross β Stone grave cross (3,106 tris)
SM_Tombstone β Mossy gothic tombstone (2,350 tris)
β Decorative Props
SM_Cauldron β Dark iron cauldron (6,386 tris)
SM_Vase β Cracked ceramic vase (904 tris)
SM_Key β Ornate antique key (9,318 tris)
β Atmospheric Details
SM_Skull β Human skull (4,744 tris)
SM_Bones β Scattered bone pile (8,232 tris)
SM_Candlestick β Metal candlestick with melting candle (8,300 tris)
SM_Candle β Standalone melting candle (3,540 tris)
β Interactive & VFX
BP_Candle β Blueprint actor: SM_Candle mesh with CandleFire Niagara fire effect
BP_Candlestick β Blueprint actor: SM_Candlestick mesh with andleFire Niagara fire effect
CandleFire β Niagara VFX system with animated flame sprites (Fountain emitter, Sprite Renderer)
Drop either Blueprint directly into your scene β fire animates automatically in both editor viewport and at runtime. No setup required.
π―οΈ Features
4 LODs per mesh (LOD 0β3) β auto-computed screen-size transitions
Custom collision on all meshes (UseSimpleAsComplex; 1β4 primitives per mesh)
2 UV channels: UV0 for textures, UV1 for lightmaps
16 Materials: 2 Master Materials + 13 Material Instances + 1 VFX Material (M_FireSprite)
Per-instance Vector parameters: Color Tint & Normal Strength
Full PBR texture set per mesh: Albedo, Normal, Roughness, Metalness β 2048Γ2048
Nanite disabled β compatible with all rendering pipelines including Mobile and Forward Shading
No C++ code, no external plugins required









