
Description
Sci-Fi Head-Set + Bonus Headphone as standalone game item
Enhance your MetaHuman characters with these high-quality, futuristic sci-fi Head-Set. Perfect for cyberpunk, military, or space exploration projects, this Head-Set serves as an excellent tactical addition or standalone gear. Designed with strict attention to anatomy, it seamlessly fits different MetaHuman body types and blends perfectly with our Sci-Fi Undersuit.
• Full MetaHuman Compatibility: Tailored to fit various skeletal presets and body proportions (pre-skinned and tested).
• AAA Game-Ready topology and Textures\Materials
• Advanced Master Material: Fully customizable parameters, including easy color tinting via Tint Mask and glowing emissive accent lines.
• High-Quality PBR Textures: Detailed 2K textures capturing realistic Plastic,Visor, and tactical seams.
• Optimization Ready: Clean topology and optimized vertex count, perfectly suited for real-time cinematic and game performance.
• 100% Unique UV Layout: all elements are laid out separately with non-overlapping UVs for flawless texturing and light baking.
• Rigged: Yes (MetaHuman Skeleton)
• LODs: No
• Number of Materials: 2 Master Material
• Material Instances: 2
• Texture Resolutions: 2048x2048 (2K)
• Vertex count: 5 990
• Triangle count: 11 054
• Adjustable Customizable Lighting: Change glow and brightness instantly via the Material Instance.
💡 Styling Tip:
These Head Set are fully texture-compatible and stylistically designed to match our Sci-Fi Undersuit. Check out the full outfit in our store to complete the ultimate cyberpunk look!
TECHNICAL NOTES & DISCLAIMER:
1. MetaHuman Rig & Mesh Alignment: Due to the unique head shapes and active facial rigging of various MetaHuman characters, minor geometric intersections or misalignments (such as slight ear cushion offsets) may occur depending on your specific character's proportions and animations. The asset is modular, allowing you to easily manually adjust, scale, or reposition the headphones and goggles components via sockets to perfectly fit your custom character mesh.
2. Viewport Normal Maps: Depending on your Unreal Engine viewport shading, lighting setups, and MetaHuman skin material blending, normal map behavior may appear slightly altered in the editor preview. The textures are fully optimized for standard Unreal Engine 5 PBR materials and render perfectly in cinematic/final builds.






















