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Medios 1 para el artículo Rocket Inventory — Modular Replicated Inventory System
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Descripción

Demo


Rocket Inventory Core is a modular inventory framework for Unreal Engine, combining a C++ core with an editable Blueprint layer for inventory UI, item actions, interactions, and demo gameplay. Core functionality is exposed through dedicated Blueprint functions, so you can integrate and customize the system without writing C++ code.

Build inventory systems for RPGs, survival games, and other item-based experiences using grid and single-slot containers, nested storage, item attachments, and configurable item actions. Extend items and containers through reusable fragments to suit your game’s needs.

Features include:

  • Replicated inventory operations with client-side prediction.

  • Item stacking, splitting, transfers, and rotation.

  • Nested containers and equipment attachment slots.

  • Magazine loading and unloading.

  • Quick slots and world-item interactions.

  • Inventory UI examples with mouse and gamepad support.

  • 2D icons and runtime 3D item previews.

  • Inventory save and restore functionality.

  • Custom editors, thumbnails, and icon-generation tools.

  • Supports Unreal Engine’s Iris replication system.

The included content installer creates an editable copy of the demo and Blueprint assets in your project, giving you a starting point for customization.

Documentation

Discord

Formatos incluidos