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VDB STARTER - PROFESSIONAL VDB MATERIAL AND BLUEPRINT TOOLKIT: DEMO
Create production-ready smoke, fire, explosions, clouds, portals, muzzle flashes, and stylized volumetric effects in Unreal Engine without rebuilding a complex VDB shader for every asset.
VDB Starter is a professional material and Blueprint toolkit designed for Sparse Volume Textures and Heterogeneous Volumes. It combines an advanced master material, a user-friendly VDB Controller, carefully prepared effect presets, real-time look-development tools, and scalable quality profiles in one complete workflow.
Import or select your VDB, choose an effect preset, and start shaping the result directly in the Details panel. The controller creates and updates the required Heterogeneous Volume setup, manages the material, animation, channel mapping, shading, and rendering quality, while advanced controls remain available whenever deeper customization is needed.
Whether you are building a fast gameplay effect, preparing previs, creating a hero explosion, or rendering cinematic clouds in Movie Render Queue, VDB Starter gives you one consistent system from first preview to final pixel.
KEY FEATURES
- Professional master material for smoke, fire, explosions, clouds, emission, portals, energy, and stylized volumetrics.
- Intuitive BP_VDB_Controller with organized Quick, Artist, and Technical workflows.
- Ready-to-use presets for Smoke, Color Smoke, Fire, Explosion, Muzzle Flash, Portal, Magic Portal, Emissive Only, Static Cloud, Wind Cloud, and Cloud Weather.
- Matching Material Instances prepared as practical starting points for every major effect family.
- Previs, Game, Hero, Cinematic, and fully customizable quality profiles.
- Animated and static Sparse Volume Texture support.
- Playback, looping, frame-range, frame-rate, and manual frame controls.
- Smoke grading with Gain, Gamma, Lift, Contrast, Saturation, Hue Shift, and Brightness.
- Independent emissive grading for detailed control over hot cores and energy effects.
- Fire and explosion controls for soot, scattering, emissive intensity, blackbody color, and emissive masking.
- Flexible Attributes A/B channel mapping for density, temperature, flame, and emission data.
- Advanced manual channel weights for custom VDB layouts.
- Texture ramps and Color Curve Atlas support.
- Built-in Live Gradient editor with editable color stops, position, intensity, smooth interpolation, real-time preview, and versioned saving.
- Four independent gradient channels: Smoke, Cloud, Fire, and Emission.
- Advanced cloud shading with dual VDB layers, erosion, billow, wisps, wind, AO, sky contribution, no-tiling, and Bottom Density Gradient controls.
- Optional detail breakup for density and emission.
- Versioned custom preset saving and importing without overwriting previous versions by default.
- Explicit quality-profile application, preventing ordinary look controls from unexpectedly changing global rendering CVars.
- Demonstration maps for the main VDB workflows and effect types.
- Runtime and Editor functionality separated for clean packaged builds.
DESIGNED FOR ARTISTS
VDB Starter keeps the first steps simple. Select a preset, assign a VDB, adjust density and scattering, and preview the result. Fire-only controls stay focused on fire workflows, while cloud-specific settings are grouped separately. Advanced master-material switches and technical rendering controls are available lower in the interface instead of overwhelming the initial setup.
The included presets are practical starting points, not locked looks. Every effect can be graded, recolored, remapped, optimized, and saved as a custom reusable preset.
LIVE GRADIENT LOOK DEVELOPMENT
Build custom color ramps directly from the VDB Controller. Add, remove, recolor, and reposition gradient stops, control HDR intensity, select smooth or linear transitions, and update the active VDB in real time. Save finished gradients as versioned Color Curve assets and reuse them across smoke, cloud, fire, and emission effects.
SCALABLE VDB QUALITY
Move quickly during layout with Previs, maintain balanced real-time performance with Game, improve important close-up effects with Hero, and use Cinematic for final-quality rendering. The Custom profile exposes dedicated Heterogeneous Volume, Sparse Volume Texture streaming, AO, volumetric cloud, volumetric fog, lighting, shadow, and sampling settings for projects that need complete control.
BUILT FOR DIFFERENT VDB SOURCES
VDB files do not all use the same grid and channel layout. VDB Starter provides automatic starting configurations together with Attributes A/B selection and advanced channel weights. This makes it possible to adapt the material to density-only smoke, temperature-driven fire, emissive energy, and custom simulation exports without rebuilding the master shader.
Please note that a material cannot recreate simulation data that is not present in the source VDB. A density-only VDB can be used as a stylized emission mask, but it does not contain true temperature, fuel, flame, or velocity information.
IDEAL FOR
- Games and real-time cinematics
- Film, virtual production, and visualization
- Movie Render Queue shots
- Fire and explosion look development
- Smoke, fog, dust, and colored volume effects
- Static and animated VDB clouds
- Portals, magic, plasma, and science-fiction energy
- Previs and rapid VDB evaluation
- Building reusable studio or project-specific VDB presets
INCLUDED CONTENT
- VDB Controller Blueprint
- Advanced VDB master material
- Material Functions and supporting material assets
- Effect-specific Material Instances
- Color Curves, Curve Atlas, ramps, and gradient resources
- Quality and effect preset systems
- Example Sparse Volume Texture assets
- Demonstration maps
- Complete English and Polish documentation
TECHNICAL INFORMATION
- Product type: Code Plugin with Content
- Supported engine version: Unreal Engine 5.8
- Tested platform: Windows 64-bit
- Tested RHI: DirectX 12
- Uses Unreal Engine Heterogeneous Volumes and Sparse Volume Textures
- Supports static and animated SVT assets
- Blueprint-based artist workflow with C++ Runtime and Editor modules
- Editor-only asset creation tools are excluded from Shipping builds
- Source code included
IMPORTANT
Performance and final appearance depend on the source VDB resolution, imported grids, frame count, scene lighting, exposure, rendering method, target hardware, and selected quality profile. High-resolution animated VDBs can require significant VRAM, storage bandwidth, and rendering time.
VDB Starter gives you the material, controller, presets, grading tools, quality system, and workflow needed to turn imported volumetric simulations into polished Unreal Engine effects faster and with far greater creative control.
SHORT DESCRIPTION
A professional Unreal Engine toolkit for creating, grading, animating, optimizing, and rendering VDB smoke, fire, explosions, clouds, portals, and stylized volumetric effects. Includes an advanced master material, intuitive Blueprint controller, Live Gradient editor, effect presets, Material Instances, quality profiles, custom preset saving, demonstration maps, and complete documentation.
ONE-LINE TAGLINE
From imported VDB to production-ready volumetric effect - one professional material, Blueprint controller, and scalable workflow.























