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Opis

Showcase Video( v1.3 ): Here ( Grenades )

Showcase Video( v1.2 ): Here ( Inventory , SMG )

Showcase Video( v1.1 ): Here ( Sniper )
Showcase Video( v1.0 ): Here

Play Demo : Here (v1.3) ( VR headset needs to be connected to Play)
Documentation: Here ( Full Detailed Documentation )
Discord: Here

Looking to build a polished VR experience with advanced weapon mechanics and interactions?

Advanced VR Template provides a focused, production-ready framework for creating immersive VR gameplay centered around weapons, attachments, and high-quality hand interaction systems. Whether you're developing a shooter, simulation, or experimental VR project, this template gives you the core systems needed to get started quickly while remaining fully customizable.

Built entirely in Blueprints, the template is designed for flexibility and scalability, allowing developers to easily expand or modify systems without unnecessary complexity.

Core Systems

Weapon Framework


Create and extend weapons using a modular child Blueprint system. Each weapon includes built-in support for grabbing, firing, collision handling, and animation setup.

Grenade Framework

• 3 Types & 3 Sizes: Frag, Smoke, and Flashbang variants in Small, Medium, and Large configurations.

• Dual-Stage Safety: Interactive physical pin-pulling coupled with capacitive index-finger tracking.

• Realistic Lever Logic: Release Trigger Button To Release Lever.

Attachment System


A fully integrated system for adding and managing weapon attachments:

  • Magazines with ammo logic and visible bullets

  • Scopes with zoom, reticle, and screen rendering

  • Silencers

  • Rocket launcher support

  • Sniper

VR Interaction System


Designed to provide natural and responsive interactions:

  • Procedural grabbing

  • Animation-based hand interactions

  • Climbable objects

  • Inventory

Hand & Animation System

  • Accurate hand placement and alignment

  • Support for tailored grab animations

  • No socket dependency — Hand Placement directly from Object BP for animation-based positioning and natural interaction alignment

Shooting & VFX

  • Muzzle flash effects

  • Projectile-based firing system

Interactive Systems


Includes practical, gameplay-ready interaction examples:

  • Swipe Keycard access system

  • Keypad Lock system

  • Switches and Buttons

  • Easily extendable interaction framework

A solid foundation for developers who want to build advanced VR interactions and weapon systems without starting from scratch.

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