
Description
Showcase Video( v1.3 ): Here ( Grenades )
Showcase Video( v1.2 ): Here ( Inventory , SMG )
Showcase Video( v1.1 ): Here ( Sniper )
Showcase Video( v1.0 ): Here
Play Demo : Here (v1.3) ( VR headset needs to be connected to Play)
Documentation: Here ( Full Detailed Documentation )
Discord: Here
Looking to build a polished VR experience with advanced weapon mechanics and interactions?
Advanced VR Template provides a focused, production-ready framework for creating immersive VR gameplay centered around weapons, attachments, and high-quality hand interaction systems. Whether you're developing a shooter, simulation, or experimental VR project, this template gives you the core systems needed to get started quickly while remaining fully customizable.
Built entirely in Blueprints, the template is designed for flexibility and scalability, allowing developers to easily expand or modify systems without unnecessary complexity.
Core Systems
Weapon Framework
Create and extend weapons using a modular child Blueprint system. Each weapon includes built-in support for grabbing, firing, collision handling, and animation setup.
Grenade Framework
• 3 Types & 3 Sizes: Frag, Smoke, and Flashbang variants in Small, Medium, and Large configurations.
• Dual-Stage Safety: Interactive physical pin-pulling coupled with capacitive index-finger tracking.
• Realistic Lever Logic: Release Trigger Button To Release Lever.
Attachment System
A fully integrated system for adding and managing weapon attachments:
Magazines with ammo logic and visible bullets
Scopes with zoom, reticle, and screen rendering
Silencers
Rocket launcher support
Sniper
VR Interaction System
Designed to provide natural and responsive interactions:
Procedural grabbing
Animation-based hand interactions
Climbable objects
Inventory
Hand & Animation System
Accurate hand placement and alignment
Support for tailored grab animations
No socket dependency — Hand Placement directly from Object BP for animation-based positioning and natural interaction alignment
Shooting & VFX
Muzzle flash effects
Projectile-based firing system
Interactive Systems
Includes practical, gameplay-ready interaction examples:
Swipe Keycard access system
Keypad Lock system
Switches and Buttons
Easily extendable interaction framework
A solid foundation for developers who want to build advanced VR interactions and weapon systems without starting from scratch.





















