
Beschreibung
SpeedrunCI is a CI/CD tool purpose-built for Unreal Engine studios. This plugin connects your project to the SpeedrunCI service so you can trigger, monitor, and download builds without leaving the editor.
Generic CI tools were built for web apps. Unreal builds are a different problem: 100GB+ artifacts, multi-platform cooking, shader compilation, dependency graphs that don't fit a linear pipeline. Most studios duct-tape this with shell scripts, environment flags, and one person who's the only one who knows the pipeline.
SpeedrunCI runs parallel multi-platform builds in the cloud, so a single build PC isn't your bottleneck. Trigger PC, Xbox, and PS5 in one click, not three serial 1-hour waits.
What this plugin does:
Trigger builds from the UE editor toolbar
See live build status, logs, and artifacts inside the editor
Gives you recommendations and fixes when builds fail
Download artifacts from the editor
What you get on the SpeedrunCI platform:
Parallel build graph across multiple runners
All UE platforms supported: Windows, Mac, Linux, Android, iOS, PlayStation, Xbox
Share artifacts directly without having to downloads and reupload 100GB files every time you run a build
Team visibility — designers and producers can see build status without a CI dashboard tour
SOC 2 Type III, IP isolation, dedicated runners for Enterprise
Setup:
Install the plugin from FAB
Sign in with your Speedrun account (free trial available at speedrun.ci)
Authenticate and connect your project
Pick a pipeline preset and trigger your first build
Plugin is free. Service has a free trial; paid plans start at $99/mo for solo developers, $399/mo for indie teams, custom for studios shipping on console.
Full docs: app.speedrun.ci/docs
Support: [email protected]
Website: https://speedrun.ci
Built by gamedevs.




