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Media 1 for listing PROTO Profiles & Options

Description

DEMO VIDEO | DOCUMENTATION | V1.05

Everything you need to manage complex saved data. Implement data-driven per-profile saved data, and create auto-populating options menus.

This plugin is a solution for these challenging features:

Per-Profile Save Data | Options Menus | Designer-Friendly Save Management

Data-Driven:

  • Define all savefields in DataTables, no C++ required.

  • Savefields are instantly accessible in Blueprint, save to file, and populate in menus.

Simplified GameUserSettings

  • The plugin has specific code for handling GameUserSettings properly, making them invisible to you.

  • Challenging features, such as modifying fullscreen modes and resolution options, are handled by the plugin.

Asynchronous Operations

  • Saving and loading supports asynchronous operations, allowing you to manage large amounts of data without slowing down your game.

UI Functionality

  • Savefields can automatically populate lists in menus. Design your own UMG widgets to display and edit them.

  • Includes a fully functional PC options menu, and multiple file-selection menus. Use these examples as a starting point for your own!

Extensibility

  • Built to be easily extensible. If you need to save different file formats, or communicate with a live service cloud server, you can override the parts you need.

  • See the full documentation for more details on extending the plugin.

About the Author

PROTO is an independent game developer, previously a designer and programmer on bestselling AAA games.

protowlf.com

Included formats

  • logo of Unreal Engine format