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(by Horror Mechanics)
About
A complete inspection system for Unreal Engine, designed to provide a clean and reliable way to inspect objects in your projects.
Horror Mechanics – Inspection System allows you to turn any mesh into an inspectable object with a structured and modular approach.
Built entirely in Blueprint, this system is easy to integrate and designed to fit both small and large projects.
It supports both First Person and Third Person setups, and includes automatic input detection with a dynamic UI that adapts to Keyboard & Mouse and Gamepad.
The system is designed with clarity and flexibility in mind, making it easy to understand, modify, and extend.
Key Features
Ready-to-use inspection actor (place it directly in your scene)
Supports First Person and Third Person projects
Automatic input detection (Keyboard & Gamepad)
Dynamic UI that adapts to the current input device
Smooth object inspection with rotation, zoom, and focus
Ability to pick up the item
Reset object to its default position during inspection
Modular and clean Blueprint structure
Fully documented Blueprints (all variables and functions are clearly explained)
Clean and well-organized project files
Supports custom Input Mapping Context (IMC)
Designed for flexibility and scalability
Use Cases
Horror games
Narrative-driven experiences
Exploration games
Any project requiring immersive object inspection
Technical Details
Unreal Engine 5.3 – 5.7
Blueprint Only
No additional plugins required
Keyboard & Mouse and Gamepad support
First Person and Third Person compatible















