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出品Stadium Crowd Toolのメディア1

説明

Easy Fans Crowd System is a powerful and flexible tool for creating stadium stands, indoor halls, arenas, and tribunes with a highly customizable and optimized crowd system for real-time projects.

This system allows you to quickly build seating rows using spline-based tools and populate them with high-quality animated fans, while maintaining excellent performance thanks to VAT (Vertex Animation Textures).

Updates:

Added the option to randomize flags in any quantity via a Texture 2D Array.

Tutorial

Discord

Work on the tool is ongoing.

More fans, new options, and even better optimization are coming soon.

If you have any requests or features you’d like to see, please leave them along with your feedback — I’ll do my best to add them in future versions.

Key Features

  • High-Quality Hi-Poly Fans (Realtime Optimized)

    • 4 high-quality fan meshes

    • ~50K triangles per fan

    • Multiple accessories and fan attributes (hats, glasses, foam fingers, flags, etc.)

  • Advanced Crowd Behavior System

    • 19 baked VAT animations

    • 3 main behavior phases:

      • Phase 0 – Calm sitting / waiting

      • Phase 1 – Active seated cheering

      • Phase 2 – Standing, clapping, celebrating

    • Higher phases allow mixing additional animations for natural variation

  • VAT Animation System

    • Fully baked VAT animations for maximum performance

    • VAT frames and textures are precomputed

  • Flexible Crowd Density Control

    • Crowd Density

    • Individual probability settings for:

      • Folding seats

      • Flag bearers

      • Fan accessories

      • Team-colored fans

  • Global & Local Control

    • Global fan control via MPC_FanMasterSetting

    • Override settings per Blueprint or per individual material instance

  • Maximum Visual Variety

    • Randomized clothing colors with manual customization option

    • Team color customization with percentage control

    • Individual fan accessories

  • Seat & Stand Creation Tool

    • Spline-based chair row placement

    • Adjustable row count between bottom and top rows

    • Configurable spacing between chairs

    • Support for curved rows

    • 2 seat mesh variants

    • Custom meshes supported

  • Photo Camera Flash System

    • Random camera flashes for extra atmosphere

    • Adjustable flash count (recommended low values to avoid visible patterns)

  • Material Customization

    • Global material settings

    • Per-fan local material instances

    • Clothing color distribution controlled via color curves

This tool is ideal for stadiums, sports arenas, concert halls, indoor venues, and large-scale crowd scenes, offering maximum flexibility, performance, and visual diversity with minimal setup time.

The stadium model is not included !!!

-This product supports Nanite and Lumen for Unreal Engine 5.5+ Lumen and Nanite documentation

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